||Armor: If equipped, sustract -1 to initiative.
Average Lair: 100-1000
Treasure Type: Nx5, Qx2 (D, E, N)
Gear: Drau chain armour, spider silk cloak, and boots.
Infravision: The creature sees into the infrared spectrum, maximun 36 m (120’),
Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting.
Magic Resistance (50%)
Clerics of Loth are immune to the venom of spiders.
Resistance to Sleep and Charm: Drau elves find Willpower Rolls to resist sleep and charm spells 2 grades easier. They may drop this resistance and accept the magic’s effects if they choose.
Stealthy: Drau elves wearing nothing more restrictive than light armour find Stealth tests 1 grade easier.
Secret and Concealed Door Detection: Due to their acute senses, a drau elf that succeeds at a Formidable Perception skill test has a chance of noticing a concealed door when merely passing within 3 metres (10 feet) of it. Actively searching allows full Perception as normal.
Dark elf SIZ represents mass, not height. When creating an elf male, typically calculate weight based on the Medium frame and females on Lithe. Treat the Height as being two SIZ points lower. Because female dark elves tend to be taller than their male counterparts, when choosing actual height, males should choose from the lower range, and females from the higher.
Faerie Lights pg136, Faerie Fire pg167, and Darkness pg144.
Each of these spell-like abilities may be used once per day.
Spells: Cure fatigue pg165, Cure minor wounds pg165, Entangle pg166, Know passions pg167, Light pg 167, Slow poison pg169