Centipede, Giant (2 meter) (Barrowmaze)

(Generated 49 times)
Namelist None
Tags
Classic fantasy
Fantasy
Insect
Jungle
Monster island
Rank Novice
Race Centipede, Giant
Cult rank None
Notes MI pg. 205 Since centipedes constantly move and wriggle during combat using the ‘Choose Location’ special effect against them becomes a Critical Only, individual segments being difficult to target under such circumstances, unless the centipede immobilizes part of its body by using it to enwrap and crush a victim. Such grapples automatically inflict damage each subsequent action it devotes to squeezing a victim. Due to its segmented body and distributed nervous system, centipedes are immune to the effects of Serious Wounds. If it suffers a Major Wound to a segment and then fails its Endurance test, the centipede is severed at that location. At this point both halves will begin to writhe madly about, forcing nearby combatants to evacuate the area or suffer a non-grappling body crush attack each round. The fatally wounded creature will take a number of rounds equal to its CON to stop thrashing and finally die, but will no longer specifically target any individual in its death throes.
CreatorSorn1808
Stats
STR 2d6+3
CON 2d6+12
SIZ 2d6+6
DEX 2d6+3
INT 2d6+2
POW 2d6
CHA
D20Hit locationArmor
01-03 Segment 1 1
04-05 Segment 2 1
06-07 Segment 3 1
08-09 Segment 4 1
10-12 Segment 5 1
13-14 Segment 6 1
15-16 Segment 7 1
17-18 Segment 8 1
19-20 Head 1
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers. (RQ6: pg 312-316)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Centipede Venom*** Application: Injection Potency: 50 + 5 per 2 metre length of the centipede Resistance: Endurance Onset time: Immediate Paralysis in location bitten, then affecting the entire body 1d3 rounds later Duration: Centipede’s CON in hours Conditions: If not resisted the poison acts as a muscle relaxant, immobilising the area bitten, and soon spreading to the rest of the body. Somewhat cruelly it does nothing to stop the sensation of pain.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+20 Perception INT+POW+30 Stealth DEX+INT+30
Willpower POW+POW+40

Combat styles

Poisonous Pinion (Body Crush, Mandibles)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Mandibles (1)
Body Crush (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Mandibles 1h-melee 1d6 L T - Venom Y Y 5 12 Head
Body Crush 1h-melee 1d4 M S - Y Y 5 12 Body Segment