Clockwork Cobra (Barrowmaze)

(Generated 42 times)
Namelist None
Tags
Classic fantasy
Construct
Rank Skilled
Race Snake, Poisonous
Cult rank None
Notes Clockwork cobras are metal constructs used in crypts to guard precious treasures. They are animated by magic. A clockwork cobra is silent when motionless, but when moving, it emits a repeated Bzzzzzzzzt, click, click, click series of noises.
CreatorSorn1808
Stats
STR 2d6+6
CON 2d6
SIZ 2d6
DEX 3d6+18
INT 2d6+4
POW 2d6
CHA 0
D20Hit locationArmor
01-06 Tail 3
07-14 Body 3
15-20 Head 3
Attributes
Movement 1.5 (5')
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)
Basic Poison ***Cobra Venom*** Application: Contact (eyes) or Injected Potency: 75 Resistance: Endurance Onset time: Instant if spat in eyes, 1d6+4 minutes if bitten Duration: 1d3+3 days Conditions: If spat into the eyes both Agony and Blindness are instant, lasting the entire duration. Bitten victims also begin with Agony but can struggle along until 1d6+6 hours after the bite when Asphyxiation strikes, usually resulting in death, unless First Aid is successfully applied to keep the victim breathing. Survivors will then suffer Necrosis, losing 1 Hit Point per day from the location bitten, until the venom is somehow purged or it naturally ends. RQ6 pg 115
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Resistant to damage of normal weapons*** Reduce the damage dice of weapons by two steps. Magic affects normally.

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ Endurance CON+CON+20+1D10
Evade DEX+DEX+20+1D10 Perception INT+POW+30 Stealth DEX+INT+20

Combat styles

Clockwork Death (Inject Venom)STR+DEX+2d10+25

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d3 S T - Poison Y Y 1 3 Head