Zombie warrior, human

(Generated 165 times)
Namelist None
Tags
Classic fantasy
Human
Monster
Undead
Rank Novice
Race Human
Cult rank None
Notes Average Lair: Non-sapient undead do not create lairs, they are either created to serve some function, are the result of spontaneous animation in areas steeped in necromantic magic. Treasure Type: Nil Abilities: Immunity (Fear, Sleep, and Charm) Intensity 2 Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright.
CreatorDonesteban
Stats
STR 4d6+3
CON 4d6+3
SIZ 2d6+6
DEX 2d6-1
INT 8
POW 2
CHA 0
D20Hit locationArmor
01-03 Right leg 1d4+1
04-06 Left leg 1d4+1
07-09 Abdomen 1d4+1
10-12 Chest 1d4+1
13-15 Right arm 1d4+1
16-18 Left arm 1d4+1
19-20 Head 1d4+1
Attributes
Movement 3m (10ยด)
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Unarmed STR+DEX+30
Willpower POW+POW+30

Combat styles

To serve until Death (Bite, Claws, 1 Weapon)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Ball & Chain (1)
Broadsword (1)
Battleaxe (1)
Dagger (1)
Falchion (1)
Flail (1)
Longsword (1)
Mace (1)
Military Pick (1)
Shortsword (1)
Bite (100)
Fist (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1 S S - None Y Y 0 0 Head
Fist 1h-melee 1d3 S T - None Y Y 0 0 Arm