||Average Lair: 90-900. One quarter of this number will be male warriors. Hobgoblin females and young are typically non-combatants.
Treasure Type: B, Cx5, (M)
Aquatic: The creature breathes water rather than air. If taken out of water it begins to suffocate after its CON in minutes if remaining passive, or half that time if moving or fighting.
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Swimmer: The creature automatically succeeds in everyday moving and manoeuvring whilst swimming, and need not roll their Swim skill unless attempting an unusually difficult task, such as swimming against a powerful tide or leaping up a waterfall. A swimmer may sub- stitute the Swim skill for Athletics and Evade rolls whilst in water.
Tunnel Sense: Possess the ability to detect certain underground phenomena by succeeding at an Easy Perception skill roll. This Perception test may be further augmented by Lore (Mineral). Tunnel Sense may be used to detect stonework pits, deadfalls and traps, a slope or grade, approximate depth underground, new tunnel or passage construction, and shifting or sliding walls or rooms. The range of this detection is limited to 3 metres (10 feet).