Queen Kweng of Loral Island

(Generated 48 times)
Namelist None
Tags
Cloud forest
Fantasy
Glorantha
High mountains
Jungle
Loral
Monster island
Unique
Rank Master
Race Ape, Carnivorous
Cult rank None
Notes "Queen Kweng is an immense chimpanzee, about eighty feet in height. Unlike normal chimps, she is carnivorous, and will readily eat other large creatures that fail to get out of her way quickly enough. She has been spotted all across the main island, and may make her home in the central mountains. She appears to be able to summon other monsters to her assistance, with only Mojira and the Amazing Wallabong seeming to be immune to her call. Of all the monsters on the island, only Mojira is feared more" Tt#13 Dominate ability agains monsters of the island.
Creatorhkokko
Stats
STR 4d6+62
CON 4d6+50
SIZ 4d6+61
DEX 2d6
INT 2d6+7
POW 2d6
CHA
D20Hit locationArmor
01-03 Right leg 10
04-06 Left leg 10
07-09 Abdomen 10
10-12 Chest 10
13-15 Right Arm 10
16-18 Left Arm 10
19-20 Head 10
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Domination*** Willpower vs Willpower or totally dominated. Once per day new attempt.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+40 Endurance CON+CON+35
Evade DEX+DEX+24 Locale INT+INT+80 Perception INT+POW+6d10+30
Stealth DEX+INT+40 Willpower POW+POW+10d10+45

Custom skills

Passion: Hate Intruders 80 Call Monsters 90 Deafening Screech 100

Combat styles

Master of the Jungle (Bite,Claw)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 2d6+2 C L - Grip, Impale Y Y 2 7 Head
Claw 1h-melee 1d12+2 C VL - Bleed, Grip Y Y 2 7 Claw