Dullahan

(Generated 60 times)
Namelist None
Tags
Awakened
Classic fantasy
Revivified
Undead
Rank Veteran
Race Human
Cult rank None
Notes GHOSTLY STEED: Spending 1 AP, the dullahan can immediately mount his horse, who appears out of nowhere next to him. The movement of the dullahan is now 12m (40´) and win all the benefits of mounted combat. This mount can not attack or be attacked or affected in any way, but the dullahan can be torn-down or dismounted, in which case the steed disappear until be re-called. The dullahan can carry passengers if desired. HEADLESS: Any attack that intentionally or unintentionally affect the location head of the dullahan is useless and has no effect. MOUNTED COMBAT: The dullahan´s combat Style not limited by their ride skill. PARRY: The Dullahan have a free parrying attemp every round. WEAKNESS: "There ends his power..." The dullahan can never cross a bridge. This implacable hunter was in life a bloodthirsty warrior whose head was cut off and abandoned in a secret place. In his new undead life, this murderer spectrum gallops lonely roads like a night wind, decapitating anyone who suffers the misfortune to find him. Horse and rider form a single and ruthless wandering being. Every night the dullahan try to decapitate at least one living being, directly attacking his head doing as much damage as possible. The only way to end their murderous wanderings forever is to find his lost head and give it to dullahan.
CreatorDonesteban
Stats
STR 1d6+15
CON 1d6+12
SIZ 1d6+12
DEX 1d6+12
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
19-20 Head 0
Attributes
Movement 9m (30´), 18m (60´) mounted
Natural armor No

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)
Ability ***Weakness*** Weakness against environment or Rune

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Locale INT+INT+40 Perception INT+POW+40
Ride DEX+POW+40 Stealth DEX+INT+40 Unarmed STR+DEX+40
Willpower POW+POW+40

Combat styles

Off with his headSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Broadsword (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0