Dragonne

(Generated 102 times)
Namelist None
Tags
Animal
Classic fantasy
Desert
Fantasy
Flying
Forest
Jungle
Mountains
Rank Skilled
Race Dream Dragon
Cult rank None
Notes Terrifying: Is the dragonne´s terrifying roar. Cost 1 AP, and can be used only if the bystanders can hear the dragonne. In addition to fear effect, those within 3 metres must make an unopposed Endurance roll. Anyone who is unsuccessful is deafened for 1d6 melee rounds, unable to communicate verbally. If used more than once an hour, the dragonne must make an Endurance roll with each roll after the first becoming one grade harder. Failing the Endurance roll gives the dragonne one level of fatigue. Poor flyer: Attacks while flying are one difficulty step harder. Semi intelligent beast: Understands the draconic language but can not speak A mysterious mixture of lion and copper dragon, the dragonne spends most of his time on earth, flying only to locate preys or intruders in their domains. More that evil is fiercely territorial and will try to expel invaders with his terrible roar before attacking. Live alone (single young males) or in small prides governed by a dominant male with tehir females and some cubs. Occasionally, creatures of other races can be admitted as part of the pride. Unlike lionesses, dragonnesses tend not to leave their refuge, leaving the task of hunting and protect the territory to the males.
CreatorDonesteban
Stats
STR 2d6+12
CON 2d6+6
SIZ 2d6+18
DEX 3d6+6
INT 2d6+9
POW 3d6
CHA
D20Hit locationArmor
01-02 Tail 8
03-04 Right leg 8
05-06 Left leg 8
07-08 Hindquarters 4
09-10 Right Wing 4
11-12 Left Wing 4
13-14 Forequarters 4
15-16 Right Front Leg 8
17-18 Left Front Leg 8
19-20 Head 8
Attributes
Movement 8m (25´), 6m (20´ flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Insight INT+POW+40 Perception INT+POW+40
Stealth DEX+INT+40 Swim STR+CON+40 Willpower POW+POW+40

Combat styles

Flying King SlayerSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (100)
Claw (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - Grip Y Y 0 0 As for head
Claw 1h-melee 1d6 L M - Bleed Y Y 0 0 As for leg