Cauldron Ghul

(Generated 56 times)
Namelist Generic fantasy names (View names)
Tags
Assabia
Cauldron
Ghul
Korantia
Rank Novice
Race Human
Cult rank None
Notes Ghuls are withered and twisted things. All ghuls are bound to the cauldron's magic. Anyone with the Discipline of Ra’atuf skill may use it to compel a ghul's obedience. A ghul's shriveled skin provides 2 points of armor. Ghuls are Immune to fire and do not need to eat (though they still suffer under an unnatural hunger for the flesh and blood of the living). Cold will rot them - damage from cold is doubled, and ghuls desperately fear the frigid nights of the desert, wrapping themselves in rags to ward away its effects. A ghul sees flawlessly in darkness.
Creatorbturner
Stats
STR 3d6+4
CON 3d6+4
SIZ 2d6+2
DEX 3d6+4
INT 2d6+1
POW 2d6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Appearance - Physique Scrawny
Appearance - Skin Texture Wrinkled
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Weakness*** Weakness against environment or Rune

Standard skills

Athletics STR+DEX+2d10 Brawn STR+SIZ+2d10 Endurance CON+CON+2d10
Evade DEX+DEX+2d10 Perception INT+POW+2d10 Unarmed STR+DEX+2d10+10
Willpower POW+POW+2d10

Combat styles

Ghulish SavagerySTR+DEX+2d10+10

Weapon options

1-handed weapons

Amount: 2
Shortsword (1)
Shortspear (1)
Scimitar (1)
Mace (1)
Hatchet (1)
Battleaxe (1)
Broadsword (1)
Club (1)
Falchion (1)
Dagger (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 M S - None Y Y 0 0