Tusk Brother

(Generated 65 times)
Namelist None
Tags
Aig
Fantasy
Glorantha
Kralorela
Lycanthrope
Ralios
Rank Veteran
Race Tusker
Cult rank None
Notes
Creatorhkokko
Stats
STR 2d6+15
CON 1d6+12
SIZ 2d6+18
DEX 1d6+6
INT 2d6+6
POW 3d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 4
03-04 Left Hind Leg 4
05-07 Hindquarters 4
08-10 Forequarters 4
11-13 Right Front Leg 4
14-16 Left Front Leg 4
17-20 Head 4
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Immunity to non magical weapons***
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.

Standard skills

Athletics STR+DEX+5D10 Brawn STR+SIZ+3D10 Endurance CON+CON+11D10
Evade DEX+DEX+30 Perception INT+POW+8D10 Stealth DEX+INT+5D10
Willpower POW+POW+28+4D10

Combat styles

Porcine FurySTR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 2
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 1d6 L S - Impale Y Y 4 7 Head
Trample 1h-melee 1d10 M M - Bash, Stun Y Y 0 0 Legs