Clutchweed

(Generated 73 times)
Namelist None
Tags
Rank Novice
Race Possessed Large Tree
Cult rank None
Notes A Brown / Green seaweed found in temperate waters that drags people down to the seabed. Where they are then held and crushed till they die. Victims are then slowly consumed by the Clutchweed patch. Sometimes planted to guard undersea locations.
CreatorBrennall
Stats
STR 3d6
CON 3d6+3
SIZ 3d6
DEX 2d6
INT 1d3
POW 2d6
CHA 1d6
D20Hit locationArmor
01-20 Mass of branches 2
Attributes
Movement 2
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+15 Brawn STR+SIZ+15 Endurance CON+CON+15
Evade DEX+DEX+15 Perception INT+POW+15 Unarmed STR+DEX+15
Willpower POW+POW+15

Combat styles

Grapple and CrushSTR+DEX+15

Weapon options

1-handed weapons

Amount: 1
Frond (Tentacle) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Frond (Tentacle) 1h-melee 1d3 M M - Grip, Take Weapon N Y 0 0