Sakkar (Smilodon) Hunter - The Nightmare

(Generated 118 times)
Namelist None
Tags
Aig
Fantasy
Glorantha
High mountains
High plateau
Mountains
Rq6
Rank Master
Race Smilodon
Cult rank None
Notes RQ6 pg 386
Creatorhkokko
Stats
STR 1d2+26
CON 2d6+6
SIZ 1d2+36
DEX 1d2+20
INT 17+1d2
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+40+20+2D10 Brawn STR+SIZ+32+20+2D10 Endurance CON+CON+42+20+2D10
Evade DEX+DEX+20+20+2D10 Perception INT+POW+29+20+2D10 Stealth DEX+INT+35+20+2D10
Willpower POW+POW+26+20+2D10

Custom skills

Track DEX+INT+30+20+2D10

Combat styles

Smilodon Ambush (Teeth, Claws)STR+DEX+35+20+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d10 H M - Grip, Impale Y Y 2 9 Head
Claws 1h-melee 1d8 L M - Bleed, Grip Y Y 2 9 Claw