Colossal Sea Serpent

(Generated 115 times)
Namelist None
Tags
Cthulhu
Fantasy
Glorantha
Monster island
Mythic rome
Rq6
Sea
Rank Master
Race Serpent, Sea
Cult rank None
Notes
Creatorhkokko
Stats
STR 2d6+60
CON 2d6+18
SIZ 2d6+90
DEX 2d6+12
INT 2d6+3
POW 3D6
CHA
D20Hit locationArmor
01-03 Tail 6
04-05 Right Hind Fin 6
06-07 Left Hind Fin 6
08-10 Hindquarters 6
11-14 Forequarters 6
15-16 Right Front Fin 6
17-18 Left Front Fin 6
19-20 Head 6
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Brawn STR+SIZ+20+30+2D10 Endurance CON+CON+40+30+2D10 Evade DEX+DEX+20+30+2D10
Perception INT+POW+35+30+2D10 Stealth DEX+INT+30+30+2D10 Swim STR+CON+30+2D10+30+2D10
Willpower POW+POW+30+30+2D10

Combat styles

Scourge of the SeaSTR+DEX+30+30+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 2d6 C VL - Bleed, Grip Y Y 6 20 Head
Tail 1h-melee 1d12 C VL - Bash, Stun Location Y Y 6 20 Tail