Ghoul

(Generated 51 times)
Namelist None
Tags
Knife of the necromancer
Spider god's bride
Undead
Rank Skilled
Race Ghoul
Cult rank None
Notes If the ghoul's bite penetrates armour, the victim must make an unopposed Endurance roll to resist infection. Once an infected victim dies, it gives every appearance of having passed on. But, after 1d6+3 days it revives with an unholy vitality, its soul corrupted into an undead spirit driven by its foul cravings. The ghoul scratches its way free of what- ever burial fixture holds it and then goes in search of its first meal. The only way to ensure a ghoul will not rise from an infected body is to burn it as soon as possible – which is one of the reasons why certain cultures cremate, rather than bury, their dead. Lifting a ghoul’s curse can only be done through a Cure Malady spell of a Magnitude greater than the POW of the ghoul which bit them. An infected victim may not even be aware of their fate; those that are, are doomed without magi- cal intervention. Even hacking off a bitten limb will not lift the curse that impregnates the soul and hibernates, waiting for death so it can be triggered. Even a dismembered ghoul will eventually regrow new body parts at the rate of one Hit Point per location every week until it is complete once more. The only sure way to kill one is with fire, which inflicts normal damage. Undead - you gotta sever a limb before it's not useful. head or chest major wound puts them down. Serious wounds have no effect.
Creatorraleel
Stats
STR 3d6+6
CON 3d6+3
SIZ 2d6+6
DEX 3d6+3
INT 2d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ Endurance CON+CON+32
Evade DEX+DEX+22 Perception INT+POW+30 Stealth DEX+INT+25
Unarmed STR+DEX+40 Willpower POW+POW+30

Custom skills

Death Sense Undead Howl 100

Combat styles

Ravenous Dead (Claws, TeethSTR+DEX+55

Weapon options

1-handed weapons

Amount: 2
Claws (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 S T - Grip, Bleed Y Y 1 5 Arms
Teeth 1h-melee 1d6 S T - Grip, Bleed Y Y 1 5 Head