Arachan Hunter

(Generated 73 times)
Namelist None
Tags
Glorantha
Jrustela
Rank Skilled
Race Arachan
Cult rank Dedicated
Notes There are many species of timinit commonly referred to as 'arachans', some of which are actually insectoid, rather than spider-like. All species of arachan are obligatory carnivores, and cannot gain any nutrition from vegetable matter. They will eat almost any kind of fresh animal matter, and have no taboo against the consumption of sentient creatures. They have even been known to eat each other if sufficiently hungry, which may explain their generally solitary nature. In most arachan societies complex rituals have been developed which must be undertaken whenever two individuals meet, and which ensure that one will not attempt to eat the other. Commonly, the visitor presents the resident with a gift of food, but many subtle and even artistic variations exist; for example the Red-patch Arachans pluck the strands of small, special, webs like a musical instrument. These rituals vary from species to species, and so arachans of different species will avoid each other as far as possible, unless they have somehow been able to learn the correct greeting ritual. Brown-banded Arachans are a particularly common eight-limbed species, using their rear four limbs for walking, and the front four as arms. They have no necks, so that they are unable to turn their heads independently of the rest of their upper torso. Their name comes from the mottled pattern of brown stripes on their black, hairy, bodies. Brown-banded Arachans also have two large, dimly glowing, red eyes above their mouthparts, with many smaller eyes to either side. This is one of the most sophisticated and intelligent of timinit species, although too alien to be readily comprehensible to humans. They weave complex and beautiful silken webs both as dwelling places and to entrap animals in, but they also hunt for prey. The silk they spin is so thin that the individual threads are almost invisible, yet so strong that a knife will not cut it and most humans cannot break it - Formidable Difficulty. Of course, being flexible, it can be easily moved aside, but the webs used to catch prey are coated with glue, making this a risky proposition. Many brown-banded arachans know magic to augment the glue on their webs, or make the webs even more effective as traps. Brown-banded Arachans lay a dozen or so eggs, which the female guards fiercely. These hatch into miniature versions of the adult, which will be cared for by the mother for about a year before they grow large enough to venture out on their own. From that point, they will no longer be welcome at their mother's home unless they perform the proper ritual. They live for around 10 years. http://www.ttrotsky.pwp.blueyonder.co.uk/annex/annex13.htm
Creatorhkokko
Stats
STR 2d6+6
CON 2d6+12
SIZ 2d6+6
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 2d6+3
D20Hit locationArmor
01 Right Rear leg 2
02 Left Rear Leg 2
03 Right Front Leg 2
04 Left Front Leg 2
05-07 Abdomen 2
08-10 Thorax 2
11-12 Right Lower Arm 2
13-14 Left Lower Arm 2
15-16 Right Upper Arm 2
17-18 Left Upper Arm 2
19-20 Head 2
Attributes
Movement 5
Natural armor Yes

Cults

Amount: 1d2-1
CultProb.
Spider Spirit Society - Spirit Worshipper 10

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Web*** Touching the web glues limb to strand unless one time Brawn vs stickiness (Spider's Endurance) Has & AP and HP 0.5x spider Size. Attempting to cut free exposes the tool or weapon used to the same process. Web is not flammable.
Ability ***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Basic Poison Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Rq6 pg 113

Standard skills

Athletics STR+DEX+7D10 Brawn STR+SIZ+5D10+15 Endurance CON+CON+5D10
Evade DEX+DEX+2D10 Locale INT+INT+30+2D10 Perception INT+POW+8D10
Stealth DEX+INT+8D10 Willpower POW+POW+20+6D10

Magic skills

Binding POW+CHA+4D10 Folk Magic POW+CHA+4D10 Trance POW+CON+4D10

Combat styles

Arachnid SlasherSTR+DEX+6D10

Weapon options

1-handed weapons

Amount: 3
Longsword (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Dart (1)

Shields

Amount: 1
Scutum Shield (1)

Folk spells

Amount: 1d3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Darkness 1 Glue 1 Heal 1
Phantasm 1 Shock 1