Ghoul, Human (Gloranthan)

(Generated 105 times)
Namelist None
Tags
Aig
Fantasy
Glorantha
High plateau
Monster island
Rq6
Undead
Rank Skilled
Race Ghoul
Cult rank None
Notes RQ pg 355-356 If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh. Once it has bitten it releases and flees, attempting to find somewhere to skulk until a threat has passed and it can resume feeding. Terrifying Howl
Creatorhkokko
Stats
STR 3d6+6
CON 3d6+3
SIZ 2d6+6
DEX 3d6+3
INT 2d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ Endurance CON+CON+32
Evade DEX+DEX+22 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+30

Custom skills

Regeneration 100 Death Sense Undead

Combat styles

Deathless Horror (Claws, TeethSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Teeth (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Teeth 1h-melee 1d3 S T - Grip, Bleed Y Y 1 5 Head
Claws 1h-melee 1d4 S T - Grip, Bleed Y Y 1 5 Arms