Sea Witch Messenger

(Generated 30 times)
Namelist None
Tags
Rank Novice
Race Merman with tentacles
Cult rank Common
Notes Messenger of Shadow Ink and Tendril
CreatorRatfink
Stats
STR 2d6+6
CON 3D6
SIZ 3d6+6
DEX 3d6+8
INT 2d6+8
POW 3d6+6
CHA 3d6
D20Hit locationArmor
01-08 Tentacles 2
09-11 Hindquarters 2
12-14 Chest 2
15-16 Right Arm 1
17-18 Left Arm 1
19-20 Head 1
Attributes
Movement 12
Natural armor Yes

Cults

Amount: 1
CultProb.
Sea Witch Initiate 100

Non-random features

ListFeature
Ability ***Blinding*** Evade or Weapon style if using shield. If fail then Blindness (Herculean modifier) for 1d3 turns.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+10+2D10 Brawn STR+SIZ+10+2D10 Endurance CON+CON+10+2D10
Evade DEX+DEX+10+2D10 Perception INT+POW+10+2D10 Unarmed STR+DEX+10+2D10
Willpower POW+POW+10+2D10

Magic skills

Folk Magic POW+CHA+10+2D10

Combat styles

Disarming TentaclesSTR+DEX+10+2D10

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 2
Longspear (1)
Tentacles (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacles 2h-melee 1d8 H VL - None Y N 0 0