Capybara Monk

(Generated 60 times)
Namelist African males (View names)
Tags
Glorantha
Kralorela
Teshnos
Rank Skilled
Race Morokanth
Cult rank Dedicated
Notes **Augment Skill:*** 1 Magic Point per level of Intensity. A level of Intensity improves the success chance of the skill by one grade. For example, increasing a skill from Standard to Easy costs 1 Magic Point; increasing it to Very Easy costs 2, and so on. ***Invoke Trait:*** 2 Magic Points. All traits have a default Intensity of 1. ***Enhance Attribute:*** 3 Magic Points per step of increase. Each step is a level of Intensity (for example, enhancing Dam- age Modifier by one step, from 1d2 to 1d4 costs 3 Magic Points; enhancing from 1d2 to 1d6 costs 6 Magic Points and so forth). (RQ6: pg 224)
Creatorhkokko
Stats
STR 3d6+3
CON 3D6
SIZ 3d6+3
DEX 2d6+3
INT 3D6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 10
Natural armor Yes

Cults

Amount: 1
CultProb.
Disciple of the Way of The Land 10

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+4D10+20 Brawn STR+SIZ+4D10+20 Endurance CON+CON+4D10+20
Evade DEX+DEX+4D10+20 Insight INT+POW+4D10+20 Locale INT+INT+4D10+20
Perception INT+POW+4D10+20 Stealth DEX+INT+4D10+20 Swim STR+CON+4D10+20
Unarmed STR+DEX+4D10+20 Willpower POW+POW+4D10+20

Magic skills

Meditation INT+CON+4D10+20 Mysticism POW+CON+4D10+20

Combat styles

Way of the LandSTR+DEX+4D10+20

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d3 M M - Bleed, Grip Y Y 0 0 Head
Claw 1h-melee 1d4 M M - Impale, Bleed Y Y 0 0 Arm