Hippocampi

(Generated 52 times)
Namelist None
Tags
Sea
Rank Novice
Race Hippocampi
Cult rank None
Notes Steeds for Merfolk. Lancers can use Hippocampi's damage modifier in charges. A Hippocampi can stay underwater for an hour at a time. Lance only with Ludoch riding it. See more details at HIGV1 pg 225-230
Creatorhkokko
Stats
STR 3d6+15
CON 2d6+8
SIZ 3d6+18
DEX 3D6
INT 8
POW 3D6
CHA 3D6
D20Hit locationArmor
01-06 Tail 2
07-14 Body 0
15-20 Head 0
Attributes
Movement 5
Natural armor No

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ+2D10 Endurance CON+CON+2D10
Evade DEX+DEX+10+2D10 Perception INT+POW Stealth DEX+INT+20+1D10
Swim STR+CON+20+2D10 Willpower POW+POW+D10+20

Combat styles

Tail SlapSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Lance (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail Slap 1h-melee d6 L M - None Y Y 0 0 Tail