Dullahan of Vagrant Story

(Generated 373 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Echolocation, Magic sense, Undead. Inmune to bleed, compel surrender, disarm, impale, stun location, take weapon and trip. It moves levitating above the ground and can change elevation with a movement of 2 to fly or falling. His armor is physical, but his body's parts are incorporeal and invisible. These "ghost" body parts can only be damaged by spells or magic weapons. One of the Dullahan's ghost parts contains its essence (roll 1d3, 1 head, 2 torso, 3 abdomen). If this part or another different two suffer a major wound, the dullahan dies. The same happen if someone destroys a total of three physical parts (with sunder for example), including the DullahanĀ“s weapon. The Dullahan not need their legs to move or their arms to wield his weapon, and loss of limbs only affects the Dullahan in the way described above. As loot, remaining parts of armor and the weapon can be used normally, but may need some repairs due to rust and the past of time.
STR 3d6+6
CON 3d6+3
SIZ 2d6+9
DEX 3d6+3
INT 2d6+6
POW 3d6+3
D20Hit locationArmor
01-03 Right leg 6+1d2
04-06 Left leg 6+1d2
07-09 Abdomen 0
10-12 Chest 6+1d2
13-15 Right arm 6+1d2
16-18 Left arm 6+1d2
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+30+2D6 Brawn STR+SIZ+30+2D6 Endurance CON+CON+30+2D6
Evade DEX+DEX+35+2D6 Perception INT+POW+30+2D6 Unarmed STR+DEX+35+2D6
Willpower POW+POW+55

Magic skills

Invocation INT+CHA+40+2D6 Shaping INT+POW+40+2D6

Combat styles

Dark crusaderSTR+DEX+35+2D6

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Great axe (20)
Great Hammer (20)
Great Sword (20)
No-Dachi (20)
Tetsubo (20)

Ranged weapons

Amount: 0


Amount: 0

Sorcery spells

Amount: 2
SpellProb.   SpellProb.   SpellProb.
Bypass Armor 25 Damage Enhancement 25 Neutralize Magic 25
Wrack 25