(Generated 54 times)
Namelist None
Rank Novice
Race Nilmerg
Cult rank None
Notes -20% on all attacks against nilmerg. Seldom seen outside dwarf dwellings. Made for special task GB pg 34 Magic Sense works with POW x 5 instead of Willpower
STR 1d6+6
CON 1d6+6
SIZ 1d3
DEX 2d6+12
INT 2d6+7
POW 1d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 4
Natural armor Yes

Non-random features

Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20+3D10 Endurance CON+CON+30
Evade DEX+DEX+10+6D10 Perception INT+POW+6D10 Stealth DEX+INT+8D10

Custom skills

Craft STR+DEX++8D10

Combat styles

Shriek and Run Away100

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0