Gremlin , Alchemical

(Generated 28 times)
Namelist None
Rank Skilled
Race Gremlin
Cult rank None
Notes Hard to hit target -20% on all attacks against gremlin. Dwarves key gremlins toward destroying certain targets. Packets of poisons, acids, mineral acids to spoil potions. GB pg 21
STR 1d6+6
CON 1d6+6
SIZ 1d3
DEX 2d6+12
INT 2d6+7
POW 1d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 4
Natural armor Yes

Non-random features

Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+60 Perception INT+POW+50 Stealth DEX+INT+80
Unarmed STR+DEX+4D10

Magic skills

Invocation INT+CHA+40

Professional skills

Mechanisms DEX+INT+8D10

Custom skills

Destroy Object STR+DEX+65

Combat styles


Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Sorcery spells

Amount: 1d4+1
SpellProb.   SpellProb.   SpellProb.
Bypass Armor 1 Castback 1 Damage Resistance 1
Fly 1 Haste 1 Shrink 1