Stranglekelp

(Generated 25 times)
Namelist None
Tags
Sea
Rank Skilled
Race Stranglekelp
Cult rank None
Notes +2 AP up to 6 stalks. Lives in ocean floor - fronds seeking flesh to eat.
Creatorhkokko
Stats
STR 4d6+3
CON 3D6
SIZ 4d6+7
DEX 1d6+4
INT 1
POW 1d4
CHA 1
D20Hit locationArmor
01-20 Stalks 2
Attributes
Movement 0
Natural armor No

Non-random features

ListFeature
Ability ***Asphyxiation*** Target can hold their breath for a seconds x Endurance if prepared, if not then halved in passive or 20% if strenuous activity. After holding: Endurance crit no change. successful 1 Fatigue level. Fail 1d2 Fumble 1d3
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.
Ability ***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+6D10 Endurance CON+CON+6D10
Unarmed STR+DEX+6D10 Willpower POW+POW+6D10

Combat styles

Stalking HorrorSTR+DEX+6D10

Weapon options

1-handed weapons

Amount: 1
Stalk (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Stalk 1h-melee 1d3 L L - Grip Y Y 0 0 Stalk