Ghoul (Dark Troll)

(Generated 60 times)
Namelist None
Tags
Fantasy
Glorantha
High plateau
Monster island
Undead
Rank Skilled
Race Ghoul
Cult rank None
Notes RQ pg 355-356 If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh. Once it has bitten it releases and flees, attempting to find somewhere to skulk until a threat has passed and it can resume feeding.
Creatorhkokko
Stats
STR 3d6+12
CON 3d6+3
SIZ 2d6+6
DEX 3d6+3
INT 2d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right Arm 4
16-18 Left Arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Hate the Sunlight*** Demoralised under sunlight - all skill rolls are one grade harder.
Ability ***Vulnerable to Iron *** Increase all damage that penetrates by 50%. If wearing any form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade harder.

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ Endurance CON+CON+32
Evade DEX+DEX+22 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+30

Combat styles

Deathless Horror (Claws, TeethSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claws (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 S T - Impale Y Y 1 5 Limb
Teeth 1h-melee 1d3 S T - Grip, Impale Y Y 1 5 Head