Boar-Kin

(Generated 111 times)
Namelist Glorantha - Scorpion Men (View names)
Tags
Fantasy
Rq6
Rank Skilled
Race Human
Cult rank None
Notes Rq6 pg 338 A boar-headed human, akin to a minotaur or panthotaur, and a product of the gods of chaos through amalgamations of the Beast and Man runes. Powerful, aggressive, forest-dwelling indi- viduals, boar-kin are as attuned to their environment as are their four-legged relatives, and may even lead packs of wild boar acting as their leaders. Boar-Kin are equipped with the ferocious tusks of their animal cousins and find socialization with humankind difficult.
Creatorhkokko
Stats
STR 2d6+9
CON 2d6+9
SIZ 2d6+9
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX+20+4D10 Brawn STR+SIZ+6D10 Endurance CON+CON+6D10+5
Evade DEX+DEX+6D10 Locale INT+INT+5+6D10 Perception INT+POW+10+6D10
Unarmed STR+DEX+8D10 Willpower POW+POW+20+6D10

Professional skills

Survival CON+POW+10+6D10

Combat styles

Boar-Kin Warrior (Spear, Tusk, Shield)STR+DEX+8D10+5

Weapon options

1-handed weapons

Amount: 3
Shortspear (1)
Tusks (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 1
Peltast Shield (2)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tusks 1h-melee 1d4 M T - Impale Y Y 0 0 Head