Forest's Guardian

(Generated 45 times)
Namelist None
Elf forest
Rank Master
Race Forest's Guardian
Cult rank None
Notes The Forest's Guardian is a large, animal-like plant construct magically animated by the Great Tree of a given Aldryami Forest for purposes of self-defence in times of danger, typically to confront invaders. The Forest's Guardian will remain in the vicinity of the Great Tree to make sure it is unharmed. Sometimes, the Great Tree of an Aldryami Forest becomes mad. In this case, the Forest's Guardian may be created for nefarious, rather than defensive, purposes, and it may hunt down any sentient species it encounters, including elves, irrespective of their actual behaviour towards the Great Tree. Despite its size, the Forest's Guardian moves at incredible speed through the forest. Should the Guardian have ensnared one or more victims, then any damage to the Guardian may actually affect the ensnared victim. For 1 victim, roll 1D20: on a roll of 1-2, the victim is hit; 3-20, the Guardian is hit. For 2 victims, roll 1D20: on a roll of 1-2, the 1st victim is hit; on a roll of 3-4, the 2nd victim is hit; 5-20, the Guardian is hit. And so on... Timinits & Trolls: Forest's Guardian
STR 4d6+12
CON 4d6+12
SIZ 3d6+20
DEX 4d6
INT 2d6
POW 4d6
D20Hit locationArmor
01-20 Body 5
Movement 12
Natural armor Yes

Non-random features

Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Immunity to mind affecting magic***
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10+10 Endurance CON+CON+6D10
Evade DEX+DEX+2D10 Perception INT+POW+30+4D10 Stealth DEX+INT+30+2D10
Willpower POW+POW+40+2D10

Combat styles

Protector of the ForestSTR+DEX+2D10

Weapon options

1-handed weapons

Amount: 2
Maw (1)
Liana (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Maw 1h-melee 1d10 L L - Grip Y Y 0 0 Body
Liana 1h-melee 0 L L - Grip, Entangle Y Y 0 0 Body