Elephant Seal

(Generated 12 times)
Namelist None
Tags
Sea
Rank Skilled
Race Seal
Cult rank None
Notes Anaxial Roster pg 116. "Although kar seals flee to water if attacked on land, they will stay to defend their pups. A male will bite at an intruder and try to knock him over so that he can squash (use Large as an attack) and maul him. Native to the coastal waters of Koromandol and northern Kralorela, kar seals are very large; full grown adult males exceed two tons in weight. They flee humans except when protecting their pups during the breeding season, at which time their aggressiveness and huge size make them dangerous to people"
Creatorhkokko
Stats
STR 4d6+3
CON 3D6
SIZ 4d6+19
DEX 2d6+8
INT 4
POW 2d6+6
CHA 2d6
D20Hit locationArmor
01-02 Right Hind Flipper 4
03-04 Left Hind Flipper 4
05-06 Hindquarters 4
07-12 Forequarters 4
13-15 Right Front Flipper 4
16-18 Left Front Flipper 4
19-20 Head 4
Attributes
Movement 2m(7m swimming)
Natural armor Yes

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+40+2D10 Endurance CON+CON+50+2D10
Evade DEX+DEX+2D10+10 Perception INT+POW+2D10 Swim STR+CON+40+2D10
Willpower POW+POW+2D10+20

Combat styles

Quick BiteSTR+DEX+4D10+30

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M M - Grip, Bleed Y Y 1 5 Head