Archelon

(Generated 8 times)
Namelist None
Tags
Fantasy
Sea
Rank Skilled
Race Tiger Turtle
Cult rank None
Notes Anaxial Annex. Moves 2 meters on land. MI pg 276. These are giant turtles, fifteen feet or more in length. Its shell is hard and leathery, similar to that of a leatherback turtle rather than the more typical horny covering of its other relatives. Archelons are peaceful unless attacked, and even then not especially dangerous for their size. They mainly eat clams, although they supplement their diet with squid and other soft-bodied creatures. Like all turtles, archelons lay eggs and must visit dry land to do so, burying the eggs in the sand of a suitable beach before heading back out to sea again. These eggs are considered a delicacy by many of the natives of the East Isles, but the Sofali people of the Tortugax islands and eastern Pamaltela regard the animal as sacred, as direct descendants of the turtle-god Sofals, and will protect its eggs if necessary, although they will certainly eat those of smaller species.
Creatorhkokko
Stats
STR 4d6+6
CON 2d6+12
SIZ 4d6+6
DEX 2d6+3
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-03 Right Rear Flipper 3
04-06 Left Rear Flipper 3
07-12 Body 3
13-15 Right Fore Flipper 3
16-18 Left Fore Flipper 3
19-20 Head 3
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ+20 Endurance CON+CON+26
Evade DEX+DEX Perception INT+POW+20 Stealth DEX+INT+40
Swim STR+CON+30 Willpower POW+POW+75

Combat styles

Surprising Snapper (Claw, Crush, Snap)STR+DEX+20

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Snap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d8 H L - Bleed Y Y 6 11 Leg
Snap 1h-melee 1d10 H M - Grip, Bleed Y Y 6 11 Head