Placoderm, Great Tiger

(Generated 30 times)
Namelist None
Tags
Rank Master
Race Barracuda, Great
Cult rank None
Notes Anaxial's Annex. Placoderms are armoured, carnivorous fish found in the Togaro Ocean. Many are small, only eight inches or so in length, but a few species are man-sized or larger. Largest of all is the great tiger placoderm, so named for the black stripes on its tan coloured hindbody and tail. At sixty feet or more in length, this monster is perhaps the largest natural predator of the Gloranthan seas, at least above the lightless depths. The great bony armour plates on its head and forebody make it clumsier than a shark, but at the same time mean that it needs fear no natural creature. A hinge separates the armour of the head from that of the body, so that it is more flexible than it appears at first sight, but even so, it does not move rapidly and spends much time near the bottom of shallow seas. Instead of teeth it has wide, shearing plates set into its mouth which can slice through all but the toughest of hides. It survives by eating sharks, small whales and marine reptiles. Unless magically coerced - thankfully an unusual event - it will generally ignore ships, identifying them as largely inedible.
Creatorhkokko
Stats
STR 4d6+32
CON 2d6+9
SIZ 4d6+50
DEX 2d6+9
INT 2d6+3
POW 3d6
CHA
D20Hit locationArmor
01-03 Tail 6
04-06 Dorsal Fin 6
07-09 Hindquarters 6
10-12 Forequarters 6
13-15 Right Fin 6
16-18 Left Fin 6
19-20 Head 6
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.

Standard skills

Athletics STR+DEX+40+2D10 Brawn STR+SIZ+40+2D10 Endurance CON+CON+60+2D10
Evade DEX+DEX Perception INT+POW+40+2D10 Swim STR+CON+50+2D10
Willpower POW+POW+40+2D10

Professional skills

Track INT+CON+50+2D10

Combat styles

BiteSTR+DEX+50+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail (area attack) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 E VL - Grip, Impale Y Y 2 6 Head
Tail (area attack) 1h-melee 1d8 M M - Bash, Stun Y Y 0 0 Tail