Brindithum, Chaos Goat

(Generated 81 times)
Namelist None
Tags
Chaos
Glorantha
Rank Veteran
Race Brindithum
Cult rank None
Notes AR pg 174. "A brindithum is a yellowish, four-legged monstrosity with two feet on each leg. Because it has a vaguely caprine head and goat-like horns, it is often called a Chaos goat. A brindithum secretes a sticky goo that mats the hair on its entire body. Any object that contacts this goo is likely to stick to it; this includes any weapons used to attack the monster.A brindithum can emit clouds of noxious vapor that affect any being with a sense of smell; it uses this Horrid Stench to augment its attacks. Generally, a brindithum butts any creature in front of it and kicks those behind, but cannot perform both actions at once. A brindithum will sometimes trample small or downed foes, using its Large ability."
Creatorhkokko
Stats
STR 4d6+10
CON 4d6+18
SIZ 4d6+19
DEX 3D6
INT 3D6
POW 3D6
CHA 1d6
D20Hit locationArmor
01-02 Right Hind Leg 5
03-04 Left Hind Leg 5
05-06 Hindquarters 5
07-11 Forequarters 5
12-14 Right Front Leg 5
15-17 Left Front Leg 5
18-20 Head 5
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Basic Poison Nausea: Condition: Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation. Rq6 pg 113
Ability ***Asphyxiation*** Target can hold their breath for a seconds x Endurance if prepared, if not then halved in passive or 20% if strenuous activity. After holding: Endurance crit no change. successful 1 Fatigue level. Fail 1d2 Fumble 1d3

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+6D10 Endurance CON+CON
Evade DEX+DEX+6D10 Perception INT+POW Stealth DEX+INT
Willpower POW+POW+40+2D10

Professional skills

Survival CON+POW Track INT+CON

Combat styles

Chaotic Kick and ButtSTR+DEX+60+4D10

Weapon options

1-handed weapons

Amount: 3
Head Butt (1)
Kick (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Head Butt 1h-melee 1d6 L M - Impale Y Y 0 0 Head
Kick 1h-melee 1d8 L L - Bash, Stun Y Y 0 0 Leg