Vorslurp

(Generated 62 times)
Namelist None
Tags
Cloud forest
High mountains
High plateau
Jungle
Rank Skilled
Race Panopticus
Cult rank None
Notes MI pg 278-279. Drops on top of head and drills by acid holes thru head. Once Major wound is reached devours brains and takes control of central nervous system though control causes strange actions. When hitting the vorslurp one causes damage both to beast and the victim.
Creatorhkokko
Stats
STR 2d6+12
CON 1d3+3
SIZ 1d3
DEX 1d3+3
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-20 Gelid Body 0
Attributes
Movement 0
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+35+2D10 Endurance CON+CON+20+2D10
Evade 0 Perception INT+POW+35+1D10 Stealth DEX+INT+45+2D10
Willpower POW+POW+40+4D10

Custom skills

Drive DEX+POW+40+2D10

Combat styles

Engulfing Splat(Acid)STR+DEX+30+1D10

Weapon options

1-handed weapons

Amount: 1
Acid Burn (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Acid Burn 1h-melee 0 S T - None Y Y 0 0 Body