Naga - Single Headed

(Generated 106 times)
Namelist Byzantine females (View names)
Cloud forest
High mountains
High plateau
Rank Veteran
Race Naga
Cult rank Proven
Notes MI pg 249-251 (Hybrid form). Can command any snakes or serpent related species.
STR 2d6+12
CON 2d6+12
SIZ 2d6+18
DEX 2d6+12
INT 2d6+6
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Tail Tip 4
04-05 Mid End-length 4
06-07 Fore end-length 4
08-09 Rear mid-length 4
10-12 Mid mid-length 4
13-14 Chest 0
15-16 Right Arm 0
17-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor No


Amount: 1
Abjurements of Ybion - Adept (Sorcery) 10
Abjurements of Ybion - Mage (Sorcery) 10
Adept of Codex Diabolis 10
Bindings of Khutnar - Adept (Sorcery) 10
Bindings of Khutnar - Mage (Sorcery) 10
Cryptical Weavings of Xeeth - Adept (Sorcery) 10
Cryptical Weavings of Xeeth - Mage (Sorcery) 10
Dictates of Tzarkand - Adept (Sorcery) 10
Dictates of Tzarkand - Mage (Sorcery) 10
Ebon Words of Zaruthra - Adept (Sorcery) 10
Ebon Words of Zaruthra - Mage (Sorcery) 10
Malformations of Maldweeb - Adept (Sorcery) 10
Malformations of Maldweeb - Mage (Sorcery) 10
Ouphalus Tablets - Mage (Sorcery) 10
Ouphalus Tablets Sorcery Order - Adept (Sorcery) 10
Sagacious Scrolls of Soleks - Adept (Sorcery) 10
Sagacious Scrolls of Soleks - Mage (Sorcery) 10

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Immunity to poison***
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Naga Venom*** If spat at the face of a victim it causes blindness. If injected into a bite, the venom causes rapid death. Application: Contact or Injected Potency: 75 Resistance: Endurance Onset time: Instantaneous for Blindness, 1d3+3 rounds for Death Duration: Permanent Conditions: Spat venom which hits the victim in the face will cause immediate blindness. Failing to resist indi- cates the blindness is permanent, the neurotoxins destroy- ing the surface of the eyes. Success means that the loss of sight is temporary, the victim’s sight returning in 1d3 hours. If the venom is injected via a bite instead, it will attack the nervous system of a victim who fails to resist, causing death in less than half a minute. Antidote/Cure: None

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10 Deceit INT+CHA+20+1D10
Endurance CON+CON+20+2D10 Evade DEX+DEX+20+4D10 Influence CHA+CHA+20+4D10
Insight INT+POW+20+4D10 Perception INT+POW+20+4D10 Stealth DEX+INT+20+2D10
Willpower POW+POW+20+4D10

Magic skills

Invocation INT+CHA+4D10+20 Shaping INT+POW+4D10+20

Combat styles

Slithering HorrorSTR+DEX+30+3D10

Weapon options

1-handed weapons

Amount: 5
Bite (1)
Constrict (1)
Tail Lash (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0
Spit (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 L M - Inject Venom Y Y 0 0 Head
Constrict 1h-melee 1d8 M M - Grip,Entangle Y Y 0 0 Body
Spit ranged 0 M M - Inject Venom N N 0 0
Tail Lash 1h-melee 1d8 L M - Entangle Y Y 0 0 Tail