Cob Hobbler - Jaguar

(Generated 45 times)
Namelist None
Tags
Cloud forest
High mountains
High plateau
Jungle
Rank Master
Race Cob Hobbler - Jaguar Form
Cult rank None
Notes Cob Hobbler in Jaguar. Emerging parasitic - see MI pg 206. Action points + 4 due to multilimbed. "The spindly legs of a cob hobbler allow it to climb walls or trees with ease, and grant it a superior movement rate. Other than this the parasite grants no other advantage, the base creature remaining relatively intact save for its subverted nervous system. A favoured tactic is to leap from ambush at a trail- ing or lone victim, grapple them with two legs then use the emaining ones to run off at high speed, to eat their prey later. The only significant threat it poses are the spore patches upon its legs, which spread the seeds of a new generation if the cob hobbler is killed in combat. This can be very dangerous since a cloud of spores can corrupt an entire region, turning most of the native animals into multi-legged horrors."
Creatorhkokko
Stats
STR 2d6+15
CON 2d6+6
SIZ 2d6+18+9+1d6
DEX 3d6+18
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01 Right Fourth Leg 6
02 Host Right Leg 2
03 Left Fourth Leg 6
04 Host Left Leg 2
05 Right Third Leg 6
06 Host Abdomen 2
07 Left Third Leg 6
08 Host Chest 2
09 Right Second Leg 6
10 Host Right Fore Leg 3
11 Left Second Leg 6
12 Host Left Fore Leg 2
13-14 Right First Leg 6
15-16 Left First Leg 6
17-18 Host Head 2
19-20 Chest 6
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Exotic Poison ***Cob Hobbler Spore*** Black finger length spores with a feathery top. Need bare flesh. Application: Touch Potency: 60 Resistance: Endurance Onset time: 1d3+3 months Duration: Permanent Conditions: The victim must make a single resistance roll when first touched by a spore. Failure indicates that they have been infested. The victim will slowly have its nervous system compromised by the infant cob hobbler whilst its eight spider legs grow in a slowly swelling cyst upon its back. See creature description above. Antidote/Cure: If treated within the first three months, the symbiotic parasite can be removed via surgery. A successful Healing roll excises the creature without harm. Failure either kills the host or causes permanent paralysis due to damage to the spinal cord. MI pg 208.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+20+20+4D10 Brawn STR+SIZ+206D10+20+4D10 Endurance CON+CON+20+4D10
Evade DEX+DEX+20+20+4D10 Perception INT+POW+20+4D10 Stealth DEX+INT+20+4D10
Unarmed STR+DEX+20+4D10 Willpower POW+POW+20+4D10

Combat styles

Horrifying Spider LimbsSTR+DEX+2D10+20+4D10

Weapon options

1-handed weapons

Amount: 1
Horrifying Spider Limbs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Horrifying Spider Limbs 1h-melee 1d10 L L - Injecg Venom Y Y 0 0 As per limb