Hollri, Ice Demon

(Generated 200 times)
Namelist None
Tags
Aig
Demon
Pent
Valind's glacier
Rank Skilled
Race Hollri
Cult rank Proven
Notes Half again as tall as men, icy white walkers. Never heal. Serious wound causes the hit loc to take a endurance roll - shatters. Serious Wound - shatters
Creatorhkokko
Stats
STR 1d6+12
CON 2d6+24
SIZ 1d6+12
DEX 2d6+6
INT 2d6+6
POW 1d6+12
CHA 3d6
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Fatigue Drain*** Drains a level of Fatigue from victims
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Spiny*** Spines automatically inflict the creature’s Damage Modifier against the body part used to strike them with unarmed attacks. Bigger or longer spines can also damage armed attackers, providing the spines are equal to the length of the weapon used. In such cases, it is the limb holding the weapon which gets injured.

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10 Endurance CON+CON
Evade DEX+DEX+6D10+10 Perception INT+POW+5D10 Stealth DEX+INT+7D10
Unarmed STR+DEX+4D10 Willpower POW+POW+30+3D10+20+-20

Magic skills

Devotion POW+CHA +40+2D10 Exhort INT+CHA +40+2D10 Folk Magic POW+CHA+40+2D10

Professional skills

Track INT+CON+20+2D10

Combat styles

Frigid Touch (Claws and Spikes of Ice)STR+DEX+25+2D10

Weapon options

1-handed weapons

Amount: 4
Shortspear (1)
Claw (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Ice Pike (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d6 M M - 1 level of fatigue Y Y 4 7 Legs
Ice Pike ranged 1d6 M M - Y N 0 0
Tail 1h-melee 1d6 M M - 1 level of fatigue Y Y 0 0 Tail

Folk spells

Amount: 1d4+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Demoralise 1 Extinguish 1 Frostbite 1
Might 1 Mobility 1

Theism spells

Amount: 1d2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Call Winds 1 Fear 1