Hellwood Dryad Gardener, Aldrya Gardener Priest

(Generated 42 times)
Namelist None
Elf forest
Rank Master
Race Dryad
Cult rank Overseer
Notes **Abilities:** Forest Sense (RQ6: pg 312-316) More powerful version of life sense. Increased move. Parklike black skin. Can Banish spirits with Binding skill. Can dissolve to tree at will. Can reform at dusk if body destroyed. Plant Control (Within POWx2-POWx5) can cause plants to grow rapidly, tangle the enemy, move the branches. Use Forest Sense vs opponents appropriate skill. Outside her grove this can be done with Formidable penalty. Tree Home (can from into a spirit and disappear into her tree), One with the Tree (if her tree gets damaged so does she and vice versa). One with the Forest : Great Tree grants Rune spells or Forest Powers. Within her forest max 500 meters outside it can use the Forest Sense to use these. Drastic Resolutions...
STR 1d6+6
CON 2d6+6
SIZ 1d6+9
DEX 3d6+6
INT 2d6+12
POW 2d6+25
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right Arm 5
16-18 Left Arm 5
19-20 Head 5
Movement 7
Natural armor No


Amount: 1
Aldrya Gardener Priest 10

Additional features

Basic Poison 100% View items
Chaotic feature 100% View items

Non-random features

Chaotic feature Droning - Produces a buzzing noise that sedates listeners. All within the creature’s POW x5 in metres must succeed in an unopposed Willpower roll to avoid falling asleep for 1d8 minutes.
Ability ***Vulnerable to sunlight** Takes 1d3 damage to exposed locations - cannot heal in sunlight.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Chaotic feature Draining - Temporarily weakens the magical power of an opponent, draining 1d8 MP with each successful strike.
Ability ***Reaction to Iron*** Increase all damage that penetrates by 50%. If wearing any form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade harder.

Standard skills

Athletics STR+DEX+20+2D10+20+25 Brawn STR+SIZ+2D10+20+25 Dance DEX+CHA+8D10+20+25
Deceit INT+CHA+30+2D10+20+25 Endurance CON+CON+2D10+20+25 Evade DEX+DEX+4D10+20+25
First Aid DEX+INT+10+20+25 Influence CHA+CHA+20+20+25 Insight INT+POW+20+25
Perception INT+POW+10+6D10+20+25 Sing CHA+POW+10+20+25 Stealth DEX+INT+20+2D10+20+25
Unarmed STR+DEX+3D10+20+25 Willpower POW+POW+3D10+20+25

Magic skills

Binding POW+CHA+20+2D10+20+25 Devotion POW+CHA+20+2D10+20+25 Exhort INT+CHA+20+2D10+20+25
Folk Magic POW+CHA+20+2D10+20+25 Trance POW+CON+20+2D10+20+25

Custom skills

Forest Sense INT+POW+40+2D10+20+25 Lore (Plant) INT+INT+20+2D10+20+25 Lore (Region) INT+INT+20+2D10+20+25
Lore(animal) INT+INT+20+2D10+20+25 Healing INT+POW+20+2D10+20+25 Survival INT+DEX+20+2D10+20+25
Treespeak INT+INT+20+2D10+20+25 Customs INT+POW+20+2D10+20+25 Lore(cult) INT+INT+20+2D10+20+25

Combat styles

Forest DefenderSTR+DEX+30+2D10+20+25

Weapon options

1-handed weapons

Amount: 1
Dagger (1)

2-handed weapons

Amount: 1
Quarterstaff (1)

Ranged weapons

Amount: 1
Sling (1)


Amount: 0

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Extinguish 1 Find 1 Heal 1
Light 1 Speedart 1 Vigour 1 Voice 1
Food Song 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Chameleon 1 Heal Body 1 Accelerate Plant Growth 1 Create Warrior of Wood 1
Plant Eye 1 Silence 1 Tanglethicket 5