Ashman

(Generated 7 times)
Namelist None
Tags
Dorastor
Unique
Rank Master
Race Human
Cult rank None
Notes Dorastor pg 71-72. Anyone within 10 m of ashman takes 8 points of damage to chest each round unless can hold their breath. If the ashman expends 1 magic point he can extend the cloud to 100 meters. Within the ash flats the cloud is always 100m. Missiles have to penetrate 4 points for every meter of distance between the shooter and ashman. Ash hurts the eyes and presents Formidable difficulty to anyone without Dark or Earth Sense. Within Ash Flats invulnerable to magic. Absorbs any attacking Gnomes gaining their POW. Can 'heal' himself by decreasing the ash cloud to one meter for a day. Immediately heals all damage and expels any spirits. Can do this multiple times.
Creatorhkokko
Stats
STR 21
CON 21
SIZ 21
DEX 21
INT 7
POW 32
CHA 6
D20Hit locationArmor
01-03 Right leg 11
04-06 Left leg 11
07-09 Abdomen 11
10-12 Chest 11
13-15 Right arm 11
16-18 Left arm 11
19-20 Head 11
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Immunity to poison***
Ability ***Immune to Magic***
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.

Standard skills

Athletics STR+DEX+100+2D10 Brawn STR+SIZ+60+2D10 Endurance CON+CON+100+2D10
Evade DEX+DEX Perception INT+POW+100+2D10 Stealth DEX+INT+60+2D10
Unarmed STR+DEX Willpower POW+POW+40+2D10

Custom skills

Track INT+CON+100+2D10 Local Language INT+INT+2D10

Combat styles

Ashy Doom255

Weapon options

1-handed weapons

Amount: 3
Hand (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0
Ash Cloud (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hand 1h-melee 1d6 L M - Y N 11 6
Ash Cloud ranged 0 M M 10 N N 0 0