Great Mother Spider

(Generated 128 times)
Namelist None
Tags
Aig
Dorastor
Genertela
Glorantha
Insect
Pamaltela
Uz
Rank Master
Race Giant Spider
Cult rank Leader
Notes Dorastor pg 64-65. See Aig.
Creatorhkokko
Stats
STR 2d6+18
CON 1d6+12
SIZ 2d6+30
DEX 1d6+3
INT 2d6+6
POW 12+2d6
CHA
D20Hit locationArmor
01-02 Right Rear leg 6
03-04 Left Rear Leg 6
05-06 Mid Right Leg 6
07-08 Mid Left Leg 6
09-10 Fore Right Leg 6
11-12 Fore Left Leg 6
13-14 Abdomen 6
15-16 Front Right Leg 6
17-18 Front Left Leg 6
19-20 Cephalothorax 6
Attributes
Movement 8
Natural armor Yes

Cults

Amount: 3
CultProb.
Aranea Priest 10
Eiritha Spirit Society - High Shaman 10
Spider Spirit Society - High Shaman 10

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Web*** Touching the web glues limb to strand unless one time Brawn vs stickiness (Spider's Endurance) Has & AP and HP 0.5x spider Size. Attempting to cut free exposes the tool or weapon used to the same process. Web is not flammable.
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
Ability ***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+10+2D10 Deceit INT+CHA+50+2D10
Endurance CON+CON+50+2D10 Evade DEX+DEX+8D10 Influence CHA+CHA+50+2D10
Perception INT+POW+40+2D10 Stealth DEX+INT+50+2D10 Unarmed STR+DEX
Willpower POW+POW+50+2D10

Magic skills

Binding POW+CHA+50+2D10 Devotion POW+CHA+50+2D10 Exhort INT+CHA+50+2D10
Folk Magic POW+CHA+50+2D10 Trance POW+CON+50+2D10

Combat styles

Arachnid HorrorSTR+DEX+40+2D10

Weapon options

1-handed weapons

Amount: 3
Mandibles (Venomous) (1)
Legs (Grapple) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Mandibles (Venomous) 1h-melee 1d6 L T - Y N 4 9
Legs (Grapple) 1h-melee 0 L VL - Y N 4 9