Glarg

(Generated 77 times)
Namelist None
Tags
Aig
Chaos
Dorastor
Rank Veteran
Race Glarg
Cult rank None
Notes Dorastor pg 49. Stand about 3-4.5 meter tall. They have three legs, knotted barrel shaped body and four long stalk like necks topped with grotesque heads full of spicy tusks. If the damage penetrates armor the head stays attached and drains 1d6 STR points - permanent unless cured by Heal Characteristics spell. +3AP due to Multiheaded.
Creatorhkokko
Stats
STR 2d6+21
CON 2d6+9
SIZ 2d6+30
DEX 3d6+6
INT 2d6+5
POW 5d6
CHA 0
D20Hit locationArmor
01-02 Right leg 7
03-04 Center leg 7
05-06 Left Leg 7
07-12 Body 7
13-14 Head 1 7
15-16 Head 2 7
17-18 Head 3 7
19-20 Head 4 7
Attributes
Movement 4
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 05% View items

Non-random features

ListFeature
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Characteristics Drain*** Drain temporary Characteristic points from the target

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ+1D10 Endurance CON+CON+2D10+10
Evade DEX+DEX+5D10 Perception INT+POW+6D10 Stealth DEX+INT
Willpower POW+POW+2D10+20

Combat styles

Draining BiteSTR+DEX+4D10

Weapon options

1-handed weapons

Amount: 1
Bite + drain (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite + drain 1h-melee 1d6 L T - Bleed Y Y 11 9 Head