Zombie Giant, 12 meter

(Generated 142 times)
Namelist None
Tags
Genertela
Glorantha
Undead
Upland marsh
Rank Master
Race Giant, 6 meter
Cult rank None
Notes Roll D10 for melee hit location vs. Giants 4m or 6m high. Roll D6 vs. Giants longer than that. TOTRM #19
Creatorhkokko
Stats
STR 2d6+27
CON 2d6+12
SIZ 2d6+69
DEX 3d6
INT 3D6
POW 3D6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 15
04-06 Left leg 15
07-09 Abdomen 7
10-12 Chest 7
13-15 Right Arm 7
16-18 Left Arm 7
19-20 Head 7
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Immune to Magic***

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ Endurance CON+CON+20+2D10
Evade DEX+DEX+20+2D10 Perception INT+POW+20+1D10 Unarmed STR+DEX+20+2D10
Willpower POW+POW+10+2D10

Combat styles

Bash and SmashSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 3
Club (1)
Kick (1)
Trample (1)
Fist (1)

2-handed weapons

Amount: 1
Great Club (1)
Tree branch (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Kick 1h-melee 1d6 E VL - Bash, Stun Y N 7 20
Tree branch 2h-melee 1d10 E VL - Bash, Stun Location Y N 7 30
Trample 1h-melee 1d10 H T - Bash, Stun Y N 7 20
Fist 1h-melee 1d10 E L - Grip, Stun Location, Take Weapon Y N 0 20