Rhinoceros, Granite

(Generated 30 times)
Namelist None
Tags
Dwarven
Glorantha
Prax
Rank Master
Race Rhino
Cult rank None
Notes "Garantarm superficially appear similar to Praxian Rhinoceroses, except for their two horns, but on closer observation one can see their craggy features and rough stony skin. They are composed of granite, with a smooth, almost pol- ished, outer surface and glittering, quartz-like eyes. They make a deep bass grumbling roar when disturbed, which most creatures of the Wastes have learned to fear." AA Pg 74 Updated from source: Anaxial's Manifest
Creatorhkokko
Stats
STR 3d6+36
CON 2d6+12
SIZ 3d6+30
DEX 2d6
INT 2d6+4
POW 3d6
CHA
D20Hit locationArmor
01-03 Right Hind leg 9
04-06 Left Hind Leg 9
07-09 Hindquarters 9
10-12 Forequarters 9
13-15 Right Front Leg 9
16-18 Left Front Leg 9
19-20 Head 9
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX Brawn STR+SIZ+30+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW+2D10+20

Combat styles

Rhino ChargeSTR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 1
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 1d10 H M - Impale Y Y 9 12 Head
Trample 1h-melee 1d8 H L - Bash,Stun Location Y Y 0 0