Grotaron (Maidstone Archer)

(Generated 89 times)
Namelist None
Tags
Fronela
Glorantha
Rank Skilled
Race Grotaron
Cult rank Dedicated
Notes "Grotarons are a race of bizarre giants native to northern Fronela. They are vaguely humanoid, but they have no head, a great mouth in their chest, and a third arm sprouting from their “neck.” Each hand has a single yel- low eye on its back. They seem to have senses similar to humans, despite having no visible ears or nostrils. They speak their own unfathomable lan- guage, but those who travel usually learn talents that allow them to com- municate with humans.Tactics: Grotarons fire full-sized spears from their bows, with devastating power and accuracy. In hand to hand combat, they usually hold a shield in their central arm and two large weapons in their other arms. They rely on their superior strength and size to batter their enemy into submission. Grotarons dislike killing without reason, and prefer to capture a fallen foe rather than slay him. " AA pg 152
Creatorhkokko
Stats
STR 3d6+24
CON 4d6+12
SIZ 3d6+30
DEX 2d6+18
INT 3D6
POW 3D6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 11
10-12 Chest 11
13-15 Right Arm 8
16-18 Left Arm 8
19-20 Middle Arm 8
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+1d10 Brawn STR+SIZ+30+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX First Aid DEX+INT Perception INT+POW
Stealth DEX+INT Unarmed STR+DEX Willpower POW+POW+20+2D10

Magic skills

Binding POW+CHA+20+2D10 Folk Magic POW+CHA+4d10+30 Trance POW+CON+20+2D10

Custom skills

Tracking INT+CON+2D10+10 Lore(Grotaron Tradition) INT+INT+2D10+40 Lore(Animals) INT+INT+2D10+20
Spirit Dance INT+CHA+3d10 Language(Aldryami) INT+CHA Language(Grotaron) INT+CHA
Rune(Earth) 60

Combat styles

Maidstone MovesSTR+DEX

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 2
Great Sword (1)

Ranged weapons

Amount: 1
Great Bow (1)
Thrown Rock (1)

Shields

Amount: 1
Kite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Great Bow ranged 3d6+1 L VL - Impale Y N 0 10
Thrown Rock ranged 1d4 L L - Bash, Stun Location Y N 0 0

Folk spells

Amount: 1d4+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Heal 1 Magnify 1 Mobility 1 Speedart 1
Multi Missile 1

Spirits

Amount: 1d4+1
SpiritProb.
Air Spirit Intensity 1 1
Air Spirit Intensity 2 1
Air Spirit Intensity 3 1
Ancestor Spirit, Grand 1
Ancestor Spirit, Large 1
Ancestor Spirit, Minor 1