(Generated 36 times)
Namelist None
Rank Novice
Race Human
Cult rank None
Notes Normal weapons will do only half damage and they will take the same amount of damage to the weapon elven weapons will take half damage same as dwarves. If nazgul fall to 0 hp they will retreat they are immortal and cannot die Fire dose double damage Weakness to light means their skills are -20% If they die then Black Speech resist with will power if fails user is terrified and cowers or runs for a round
STR 3d6+2
CON 3d6+8
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6+6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 1d4
04-06 Left leg 1d4
07-09 Abdomen 1d4
10-12 Chest 1d4
13-15 Right arm 1d4
16-18 Left arm 1d4
19-20 Head 1d4
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+25 Endurance CON+CON+35
Evade DEX+DEX+25 Perception INT+POW+35 Unarmed STR+DEX+25
Willpower POW+POW+40

Magic skills

Folk Magic POW+CHA+35 Invocation INT+CHA+35 Shaping INT+POW+35

Combat styles

Nazgul STR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Ball & Chain (39)
Longsword (50)
Mace (50)

2-handed weapons

Amount: 1
Great Sword (100)

Ranged weapons

Amount: 0


Amount: 0

Folk spells

Amount: 2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Chill 1 Witchsight 1

Sorcery spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.
Wrack 1