Serpent, Spellbreaker

(Generated 43 times)
Namelist None
Tags
Cloud forest
Fantasy
High mountains
High plateau
Jungle
Monster island
Mountains
Rank Novice
Race Serpent, Spellbreaker
Cult rank None
Notes MI pg 267-268. Any spell the venom touches is dismissed if Magnitude < 1/10. Targets the highest magic-user. Leaps and coils around the location struck
Creatorhkokko
Stats
STR 1d6+9
CON 1d6+9
SIZ 1d3+6
DEX 2d6+15
INT 2d6+5
POW 1d6
CHA
D20Hit locationArmor
01-03 Tail tip 1
04-05 Mid End-length 1
06-07 Fore end-length 1
08-09 Rear mid-length 1
10-12 Mid mid-length 1
13-14 Fore Mid-length 1
15-16 Rear fore-length 1
17-18 Mid fore-length 1
19-20 Head 1
Attributes
Movement 4
Natural armor No

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Spellbreaker Venom*** Application: Contact or Injected Potency: 85 Resistance: Endurance Onset time: Instant for Agony, 1d3 Rounds for Sapping. Duration: Depends on the condition. Agony lasts for the Spellbreaker’s CON in minutes. Sapping lasts for the Spellbreaker’s CON in days. Conditions: The conditions inflicted depend on the application. Spat venom inflicts Agony. Injected venom causes Sapping in addition. The Agony condition only affects the location struck. Sapping suppresses the Magic Points of the victim by 1d8, multiple bites incrementing this Magic Point loss, assuming the victim fails to resist the venom. Any Magic Point reduction continues for the entire duration (at least ten days). MI pg 268
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.

Standard skills

Athletics STR+DEX+38 Brawn STR+SIZ+40 Endurance CON+CON+34
Evade DEX+DEX+30 Perception INT+POW+43 Stealth DEX+INT+41
Willpower POW+POW+42

Combat styles

Springing Strike (Bite, Spit)STR+DEX+33

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Spit (Poison) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 S T - Y N 1 5
Spit (Poison) 1h-melee 0 S - - Y N 0 0