Redcap - after two weeks

(Generated 3 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Has to be hacked to pieces to stop from fighting. Killing blow on sentient creature gains 1d6HP to all hitloc. +1 to STR, DEX and POW for every sentient being it has killed. If it cannot kill it will start to lose permanently 1 from each of these characteristics.
STR 3d6+14
CON 2d6
SIZ 2d6+6
DEX 3d6+14
INT 2d6
POW 3d6+14
CHA 2d5
D20Hit locationArmor
01-03 Right leg 1d4+2
04-06 Left leg 1d4+2
07-09 Abdomen 1d4+2
10-12 Chest 1d4+2
13-15 Right arm 1d4+2
16-18 Left arm 1d4+2
19-20 Head 1d4+2
Movement 6
Natural armor No

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to poison***
Ability ***Immunity to disease***

Standard skills

Athletics STR+DEX+20+4D10 Brawn STR+SIZ+40+4D10 Endurance CON+CON+20+4D10
Evade DEX+DEX+40+4D10 Perception INT+POW Stealth DEX+INT+20+4D10
Unarmed STR+DEX+40+4D10 Willpower POW+POW+40+4D10

Custom skills

Tracking INT+CON+20+2D10

Combat styles

Terrifying Swings (Batter Aside combat trait)STR+DEX+60+2D10

Weapon options

1-handed weapons

Amount: 3
Ball & Chain (1)
Falchion (1)
Main Gauche (1)
Scimitar (1)
Bite (1)
Claw (1)

2-handed weapons

Amount: 1
Battleaxe (1)
Military flail (1)

Ranged weapons

Amount: 0


Amount: 1d2-1
Buckler Shield (1)
Heater Shield (1)
Hoplite Shield (1)
Kite Shield (1)
Peltast Shield (1)
Viking Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 M M - Y N 4 4
Claw 1h-melee 1d6 M M - Y N 0 0