Gorilla

(Generated 61 times)
Namelist None
Tags
Cloud forest
Errinoru
Fantasy
Jungle
Monster island
Mountains
Rank Skilled
Race Ape, Carnivorous
Cult rank None
Notes Anaxial's Annex. Huge, muscular, black furred apes, gorillas never leave the shelter of the Errinoru jungles, and are rarely seen by outsiders. Adults spend most of their time on the ground, being too heavy to travel easily in the trees, although lightweight or young individuals may often do so. Despite their fearsome appearance, gorillas are inoffensive vegetarians, eating little but jungle leaves. They are active mostly during the morning and evening, rest through the day and sleep in nests made of branches and leaves during the night. They were the second attempt by Bolongo to create a race of intelligent beings in imitation of those made by Pamalt. He made them strong, so that they could defeat their foes and rule an empire, but forgot to give them ambition, so that they did not wish to do so. Gorillas usually travel in groups of five to ten animals, of which about half are adults, staying in a particular area for a few days before moving on. The single adult male in a group has a silver coloured back, and is significantly larger than his companions. Solitary silverback males are also encountered. Combat Tactics: The great silverbacks will beat their chests to try and intimidate an opponent, and bare their teeth in a threatening display. If this fails, they will rush forwards, pummel with their fists, and occasionally bite, until the enemy is killed or driven off.
Creatorhkokko
Stats
STR 3d6+18
CON 2d6+6
SIZ 4d6+2
DEX 3d6+3
INT 2d6+4
POW 3d6
CHA
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+40 Endurance CON+CON+35
Evade DEX+DEX+24 Perception INT+POW+30 Stealth DEX+INT+40
Willpower POW+POW+45

Combat styles

Lord of the Jungle (Bite,Claw)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L T - Y N 2 7
Claw 1h-melee 1d6 L L - Y N 2 7