Bakunawa , Adult

(Generated 11 times)
Namelist None
Tags
Fantasy
Jungle
Monster island
Sea
Rank Skilled
Race Bakunawa
Cult rank None
Notes Area Attacks by Writhing MI pg 200. Field of Darkness spell: Magnitude = POW, Range POWx2
Creatorhkokko
Stats
STR 2d6+12
CON 2d6+12
SIZ 4d6+24
DEX 2d6+3
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-03 Tail Tip 4
04-05 Mid End-length 4
06-07 Fore End-length 4
08-09 Read Mid-length 4
10-12 Mid Mid-length 4
13-14 Fore Mid-length 4
15-16 Rear Fore-length 4
17-18 Mid Fore-length 4
19-20 Head 4
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+26 Brawn STR+SIZ+20 Endurance CON+CON+26
Evade DEX+DEX+20 Perception INT+POW+45 Stealth DEX+INT+40
Willpower POW+POW+40

Magic skills

Invocation INT+CHA+40

Combat styles

Die in Darkness (Swallow and Writhe)STR+DEX+36

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Writhe (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 H L - Y N 4 12
Writhe 1h-melee 1d8 E VL - Y N 4 13

Sorcery spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.
Field of Darkness 1