Nanaue (Sharkman) Scout

(Generated 150 times)
Namelist None
Tags
Fantasy
Monster island
Sea
Rank Novice
Race Nanaue - Shark Men
Cult rank None
Notes In shark form: Aquatic, Blood Sense, Frenzy Blood
Creatorhkokko
Stats
STR 2d6+9
CON 2d6+6
SIZ 2d6+9
DEX 3D6
INT 2d6+6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Right leg/Tail 0
04-06 Left leg/Dorsal Fin 0
07-09 Abdomen/Hindquarters 0
10-12 Chest/Forequarters 0
13-15 Right Arm/Right Fin 0
16-18 Left Arm/Left fin 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers. (RQ6: pg 312-316)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+18 Brawn STR+SIZ+34 Conceal DEX+POW
Dance DEX+CHA Deceit INT+CHA+30 Endurance CON+CON+30
Evade DEX+DEX+16 Influence CHA+CHA+20 Insight INT+POW
Locale INT+INT Perception INT+POW+30 Sing CHA+POW
Stealth DEX+INT+16 Swim STR+CON+45 Unarmed STR+DEX+48
Willpower POW+POW+30

Combat styles

Cultural WeaponsSTR+DEX+35

Weapon options

1-handed weapons

Amount: 3
Dagger (1)
Shortspear (1)
Bite (Shark form) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite (Shark form) 1h-melee 1d8 M T - Y N 2 6