Sakkar (Smilodon) Hunter

(Generated 109 times)
Namelist None
Tags
Aig
Fantasy
Glorantha
High mountains
High plateau
Mountains
Rq6
Rank Skilled
Race Smilodon
Cult rank None
Notes RQ6 pg 386
Creatorhkokko
Stats
STR 2d6+15
CON 2d6+6
SIZ 2d6+25
DEX 2d6+9
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+32 Endurance CON+CON+42
Evade DEX+DEX+20 Perception INT+POW+29 Stealth DEX+INT+35
Willpower POW+POW+26

Custom skills

Track DEX+INT+30

Combat styles

Smilodon Ambush (Teeth, Claws)STR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d10 H M - Grip, Impale Y Y 2 9 Head
Claws 1h-melee 1d8 L M - Bleed, Grip Y Y 2 9 Claw