Elf, Yellow - Warder- Aldrya Wood Lord Initiate

(Generated 73 times)
Namelist None
Tags
Errinoru
Fonrit
Glorantha
Pamaltela
Rank Skilled
Race Elf, Yellow
Cult rank Dedicated
Notes Abilities: Forest Sense (RQ6: pg 312-316) GB pg 18. More powerful version of life sense. "Dark olive brown skin, lack all body and head hair except for patches of moss" Blowpipe = Inject Venom Special Effect.
Creatorhkokko
Stats
STR 2d6+4
CON 3d6+1
SIZ 2d6+1
DEX 3d6+7
INT 3d6+7
POW 2d6+7
CHA 3d6+1
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor No

Cults

Amount: 1
CultProb.
Aldrya Wood Lord Initiate 10

Non-random features

ListFeature
Exotic Poison Jungle Fever - Effect is immediate. Potency 40. Application: Skin contact. Victim is paralyzed for 4d10 minutes. Resistance: Endurance. Undetectable food poison. Onset time: Immediate. No effect on Aldryami.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Reaction to Iron*** Increase all damage that penetrates by 50%. If wearing any form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade harder.

Standard skills

Athletics STR+DEX+25+2D10 Brawn STR+SIZ+2D10 Conceal DEX+POW+20+2D10
Dance DEX+CHA+30 Deceit INT+CHA+2D10 Endurance CON+CON+20
Evade DEX+DEX+2D10 Locale INT+INT+40 Perception INT+POW+20+2D10
Sing CHA+POW+40 Stealth DEX+INT+20+2D10 Unarmed STR+DEX+20
Willpower POW+POW+30

Magic skills

Devotion POW+CHA+20+2D10 Exhort INT+CHA+20+2D10 Folk Magic POW+CHA+20+2D10

Custom skills

Language(Trees) POW+CHA+2D10 Lore(Plant) INT+INT+25+2D10 Lore(World) INT+INT+2D10
Language(Aldryami) INT+CHA+20 Survival CON+POW+2D10 Tracking INT+CON+20
Life Sense POW+POW+2D10 Lore(Tactics) INT+INT+2D10 Lore(Cult) INT+INT+25+2D10

Combat styles

Way of the Forest(Spear and Blowpipe)STR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 2
Dagger (1)
Shortspear (1)

2-handed weapons

Amount: 1d3-2
Longspear (1)
Quarterstaff (1)

Ranged weapons

Amount: 1
Blowgun (1)
Short Bow (1)
Bow, Elf (1)

Shields

Amount: 1
Heater Shield (1)
Peltast Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bow, Elf ranged 2d8 L L - Y N 8 15

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Befuddle 1 Dullblade 1 Extinguish 1
Glamour 1 Heal 1 Light 1 Mindspeech 1
Mobility 1 Repair 1 Speedart 1 Spiritshield 1
Vigour 1 Witchsight 1 Food Song 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Arrow Trance 1