VORIA Female Wind Child (wingless), 34. Acolyte o

(Generated 3 times)
Namelist None
Rank Veteran
Race Human
Cult rank Proven
Notes MAGIC ITEMS: Blessed Woad covers her whole body (3 points Protection and Countermagic) 6 point Armouring Enchantment tatooed on chest and abdomen Dispel Magic Matrix (on braid in hair) Speedart Matrix carved onto Self Bow Repair Matrix inscribed on tin band around spear haft Wind Words & Extension Matrix on tin bracelet worn on LH wrist SPECIAL ABILITY: On the material plane at least, Voria may summon her sylph re-usably. She does not know what would happen if she called for it in the Hero Plane: Luck Points: 4
STR 09
CON 16
SIZ 07
DEX 21
INT 16
POW 21
CHA 19
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 6
Natural armor No

Non-random features

Magic Item 2 Blessed Thunderstones for sling. These stones are activated by spending 1 Magic Point whilst touching it, whereupon y the stone will begin to spark and crackle. The stones may be thrown or used hand to hand. Each stone will do 1d6 damage and will destroy 1d6 Magic Points of its struck target. Armour and protective magic (such as Avert) can defend against them. Each stone may be used but once, and only within one melee round after activation
Magic Item 5 magic tin tipped arrows that will add +15% to the user's chance to hit, doing 1d6+4 damage
Magic Item A small medicine bag, to be tied around the neck, that will add 2 points to wearer's CON for disease resistance etc. It will cast a Healing spell for the wearer, though doing this will destroy the bag's other properties
Magic Item A tiny Magic Point storage crystal, not much bigger than a grain of salt, set craftily into a charm shaped like a duck's head. The crystal stores 23 Magic Points, and is worn round the neck
Magic Item An enchanted dragon tooth bracelet, containing a bound spirit INT 11. POW 13
Magic Item One dose of a magic power that when eaten will confer on the user an effect like a Strength 3 spell for 1d10+10 melee rounds

Standard skills

Athletics 95 Brawn STR+SIZ Conceal 100
Deceit INT+CHA Endurance CON+CON+20+2D10 Evade 115
First Aid 56 Influence 30 Insight INT+POW
Perception 71 Ride 23 Sing 42
Stealth 99 Swim 78 Unarmed STR+DEX
Willpower POW+POW

Magic skills

Devotion 95 Exhort 74 Folk Magic 98

Custom skills

Mechanisms 86 Language(Darktongue) 23 Language(Tradetalk) 34
Sleight 75 Language (Kostaddi) 45 Language (New Pelorian) 54
Language (Local) 14 Native Tongue 23 Lore (Windchild) 86
Lore(World) 55 Orate 39 Play Harp 61
Track 31 Language(Stormtongue) 90 Language(Sartar) 30
Language(Spiritspeech) 20

Combat styles

Warrior of the Wind115

Weapon options

1-handed weapons

Amount: 2
Dagger (1)
Shortsword (1)
Lance (1)
Fist (1)
Kick (1)

2-handed weapons

Amount: 1

Ranged weapons

Amount: 2
Sling (1)
Short Bow (1)
Dart (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Fist 1h-melee 1d3 M M - Y N 3 4
Kick 1h-melee 1d4 M M - Y N 3 4

Folk spells

Amount: 11
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Bladesharp 1 Disruption 1 Extinguish 1
Heal 1 Magnify 1 Mobility 1 Protection 1
Repair 1 Slow 1 Speedart 1 Spiritshield 1

Theism spells

Amount: 8
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Dismiss Elemental 1 Dismiss Magic 1 Extension 1 Heal Wound 1
Lightning 1 Mindlink 1 Shield 1 Soul Sight 1
Spirit Block 1 Thunderclap 1 Dark Walk 1 Flight 1
Summon Sylph 1 Telekinesis 1 Wind Words 1